Ifrit

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The Megacontinent of Ifrit
Ifrit is a giant megacontinent divided into two smaller continents: The Northern Region and Southern Region, both being separated by a single piece of ocean called the "The Erwatto Stretch". The only thing that connects the two in terms of land is Dyreglock, a huge desert area.

The Northern Region
The Northern Region is known for its much cooler weather and higher population, as it has much more easily arable land, the richer soil making it more suitable for basic crop growth. It is also filled with more Boreal and Temperate forests that allow certain types of creatures to thrive, especially in its south-eastern parts. Because of this, it made it into a valuable region for trade, especially in the south. Coal, soil, lumber, the resourcing of water and general agriculture and livestock especially benefited from this rich steadily available conditions.

The Southern Region
The Southern Region of Ifrit is very much the opposite to its sister continent in terms of weather, but it also much more diverse. It is dry and arid in the east, while the west is humid and watery, were precipitation and moisture is common place. It also contains moderately warm climates, namely in its middle area. Consequently, because of its more diverse environments, it has a larger variety of people, cultures, wildlife and resources as well, even though it has a more sparse and less numerable population. These rarer resources like gems and precious metals attract many willing to make monetary benefits. Other useful resources include mining, plantations, minerals, and even natural energy resources like gases and oil.

Biology of Ifrit
Ifrit is a world filled with all sorts of mythical creatures, including but not limited to dragons, gryphons and cynocephali, but also including some species ONLY unique to Ifrit, such as Lunins or Zinnians. It also contains normal, everyday organisms we see like humans or dogs.

Sentient Species of Ifrit
Main Article: Sentient Species of Ifrit

Ifritian sentient species are biological creatures in Ifrit which fit the "Sterelli Sentient Species Category System" (SSSCS) to be classed under regular citizenship law. Aka, they are the people that live in the lands of Ifrit. Each category contains a species which have a specialized range of magic, and depending on what category they are sorted under, different laws, education and management are applied to them, as to give focus to their specialized skillset.

Animals of Ifrit
As Ifrit is a huge mega continent, it is home to millions of species, including animals. There is a VERY huge variety of animals in Ifrit, most largely undiscovered while others famed and appreciated. Animals are just as capable of magic as sentient species as a form of adaptation they developed, using it to defend themselves in unique ways and using it to their advantages. Animals are classed based on magical characteristics and NOT physical attributes, ie, this group of magical creatures are capable of the same subset of magic. It is a general scientific rule in Ifrit that the more similar a creature's magic is to another organism, the more MOST LIKELY closely related it is.

Plants of Ifrit
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Microorganisms of Ifrit
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Magic in Ifrit
(wip) Main Article: Ifritian Magic

All creatures in Ifrit carry some type of magic. Ifritian magic is essentially an extension of one's soul, for every living creature in Ifrit has a soul (no matter if they're humans, harpies, or even cats), every soul being equally powerful when not limited by a body. The magic is powered by the soul, but is essentially limited by the user of the magic, as their body can handle only so much of it in a certain variety. A creature's magic is molded by their physical body which evolves through adaptation, and with time becomes equipped to only do a certain type of magic, like fire magic, psychic magic, etc, based on how it grew to develop its physical traits. HOWEVER, if a creature is to try and conjure up a different type of magic that is not exclusive to its species, there is an extent (which there are multiple stages of before reaching the limit) in which one can use other species' magic, before falling for "the Curse of Ifritian Magic", in which a user's body decays slowly until their body becomes unrecognizable anymore.

Magic in Ifrit has been used as an important tool by many over the course of thousands of years, whether healing in times of war, to communication to animals, to psychic mind-reading, some even claiming to "see the future". But Ifritian magic is a very risky business, and is seen as a hobby dangerous to some, as the thirst for discovery pushes those to cross lines in which they and other people around them pay the ultimate price, which is why many modern day enterprises, businesses and educational systems heavily center around laws, procedures and guidelines when it comes to teaching magic to others. Any "new" discovered spell is to be legally documented, and put into a database where it is studied to ensure maximal safety.